Creating a Space for Innovative Learning: The Importance of Engaging the Users in the Design Process

Publikation: Bidrag til bog/antologi/rapportBidrag til bog/antologiForskningpeer review

Abstrakt

Based on an empirical case study, this chapter puts forward the thesis that in order for an innovative learning environment (ILE) to work as intended, three things must be aligned: teaching (the teacher), space (the designer) and organisation (the school management). Ideally, when designing new ILEs all three factors are considered in the design process in order to ensure a common goal: creating the best space for innovative learning. In reality, this rarely happens and the users are left with a physical learning environment where the intentions do not always match educators’ expectations and established practices. To remedy this dilemma, the chapter proposes an additional activation phase in the design process after implementation—that is, the early use phase of a new build—where the intentions of the space are translated into actions, and refinements negotiated through discussions with the users through a participatory process. The purpose of this phase is to match pedagogies with spatial possibilities. The methodology used is Research through Design.
OriginalsprogEngelsk
TitelTeacher Transition into Innovative Learning Environments
RedaktørerWesley Imms, Tom Kvan
ForlagSpringer Singapore
Publikationsdato1 dec. 2020
Sider33-46
ISBN (Trykt)978-981-15-7496-2
ISBN (Elektronisk)978-981-15-7497-9
DOI
StatusUdgivet - 1 dec. 2020

Emneord

  • Co-design
  • Brugerinddragelse
  • Participatory Design
  • participatory design processes
  • læringsmiljøer
  • design af læringsmiljøer
  • skoleudvikling
  • skoledesign

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej

Citationsformater