Abstract
The paper discusses the current change of role and status of the representation as a means to communicate design in the digital era. It outlines two opposite directions for the development of software-technology, and brings forward current research, on the didactic aspects of introducing digital software into the curriculum of architechture and design education. The paper describes a workshop held at the Danish Design School, where students proficient in using digital media, are challenged to use analogue models instead, to rediscover and utilize some of the creative potentials offered by this medium. My research interest lies in establishing a discussion on the importance of the ambiguity in a physical representation, as opposed to the finite interpretations offered by the digital modeling environment, that the profession is accustomed to work within.
Keywords. Ideation; Representation; Ambiguity; Heuristics; Design education
Originalsprog | Engelsk |
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Publikationsdato | 2009 |
Antal sider | 5 |
Status | Udgivet - 2009 |
Begivenhed | Communicating (by) Design 2009 - Bruxelles, Belgien Varighed: 15 apr. 2009 → 17 apr. 2009 |
Konference
Konference | Communicating (by) Design 2009 |
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Land/Område | Belgien |
By | Bruxelles |
Periode | 15/04/2009 → 17/04/2009 |
Emneord
- Ideation; Representation; Ambiguity; Heuristics; Design education
Kunstnerisk udviklingsvirksomhed (KUV)
- Nej