TY - ABST
T1 - But how do we actually engage children in design for play?
T2 - IPA 2017
AU - Feder, Karen
N1 - Conference theme
Supporting children’s right to play and participate
- Soliciting and celebrating children’s voices
- Child and youth participation and engagement; participatory methods or projects
- Play as a tool for engagement, collaboration and decision-making
- Article 12 and the child’s right to be consulted about decisions that impact on their play
PY - 2017/9
Y1 - 2017/9
N2 - A 2014 study of ten Danish play designing companies identified a significant barrier within the industry. Even though all of the companies showed great interest in child-centred design for play and seemed very aware of its value, only a few of the companies actively involved children in their design process. Their response was ‘‘We would like to, but how do we actually engage children in design for play?”.To answer this question, Design School Kolding and Capital of Children initiated the Play User Lab in Billund, Denmark in 2016. The Play User Lab is a facilitation platform for creating synergies between design, play and children by educating designers and employees from play designing companies in child-centred design processes. The objective is to create play products that contain better play experiences, due to the fact that they have been developed with a child-centred mind-set.The Play User Lab activities are structured in courses of 4-6 months and include 8-10 workshops at the Play User Lab facilities in Billund. The participating groups at each course consist of 3-5 companies bringing 2-4 employees each, and the interaction between the participants is an integrated part of the learning process. The workshops are a mix of applied research, introduction to hands-on tools and relevant methods, and facilitation of co-creation processes with participating children. By allowing the participants to learn through action, they not only acquire new knowledge, but learn to use it at the same time and relate it to their own practise. It gives them new competencies in child-centred design for play and increases the possibility of creating better and more relevant play experiences for children. The Play User Lab gives an answer to how you can actually engage children in design for play. Whether indeed the companies manage to implement their acquired knowledge long-term, only time will tell. Future research will determine this and conclude how this kind of intervention influences the designers’ mind-sets when designing for play.
AB - A 2014 study of ten Danish play designing companies identified a significant barrier within the industry. Even though all of the companies showed great interest in child-centred design for play and seemed very aware of its value, only a few of the companies actively involved children in their design process. Their response was ‘‘We would like to, but how do we actually engage children in design for play?”.To answer this question, Design School Kolding and Capital of Children initiated the Play User Lab in Billund, Denmark in 2016. The Play User Lab is a facilitation platform for creating synergies between design, play and children by educating designers and employees from play designing companies in child-centred design processes. The objective is to create play products that contain better play experiences, due to the fact that they have been developed with a child-centred mind-set.The Play User Lab activities are structured in courses of 4-6 months and include 8-10 workshops at the Play User Lab facilities in Billund. The participating groups at each course consist of 3-5 companies bringing 2-4 employees each, and the interaction between the participants is an integrated part of the learning process. The workshops are a mix of applied research, introduction to hands-on tools and relevant methods, and facilitation of co-creation processes with participating children. By allowing the participants to learn through action, they not only acquire new knowledge, but learn to use it at the same time and relate it to their own practise. It gives them new competencies in child-centred design for play and increases the possibility of creating better and more relevant play experiences for children. The Play User Lab gives an answer to how you can actually engage children in design for play. Whether indeed the companies manage to implement their acquired knowledge long-term, only time will tell. Future research will determine this and conclude how this kind of intervention influences the designers’ mind-sets when designing for play.
KW - Child-Centred Design
KW - Design for Play
KW - Involvement of Children
KW - Design Education
KW - Child-Centred Design
KW - Design for Play
KW - Involvement of Children
KW - Design Education
M3 - Conference abstract for conference
Y2 - 13 September 2017
ER -