A Typology of Rumble

Ea Christina Willumsen, Milan Jacevic

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review


Rumble is a feature of most modern games published for home consoles, yet no existing studies on rumble and haptic feedback consider its various manifestations and functions in digital games. Likewise, analytical frameworks for understanding digital games tend to overlook rumble as a significant component of the game object or experience. Building on analyses of nine games from the PlayStation family of home consoles, this paper explores rumble as a two-level semiotic structure, consisting of a feedback source and (a) level(s) of operation. The two components are suggested as the base for a typology that accounts for the specific feedback source – environment, object, interface, or body – and its specific levels of operation as ludic, dramatic, technical, or an overlap of any of these. We present examples of each type to discuss the uses, applications, and limitations of the framework in relation to both analysis and design.
Titel DiGRA '19 - Proceedings of the 2019 DiGRA International Conference : Game, Play and the Emerging Ludo-Mix
Antal sider17
Publikationsdato30 sep. 2019
StatusUdgivet - 30 sep. 2019
Begivenhed2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix - Ritsumeikan University, Kyoto, Japan
Varighed: 6 aug. 201910 aug. 2019


Konference2019 DiGRA International Conference
LokationRitsumeikan University

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej