A Mobile Army of Ontologies

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Abstract

Presentation at the Ludo-ontologies panel.

Do we need ludo-ontologies, and what are they? In this event several scholars of games and videogames discuss these questions from a variety of perspectives. What different game and videogame ontologies exist and could exist, and why they are important for game and videogame research? The round table is designed to promote ludo-ontological dialogue in order to make these questions visible and debated. A series of short presentations (approximately 10 minutes each) will be followed by an intense debate through freeform dialogue.
After the industrial commercialization of games and videogames their study has shifted between approaches focused on players (ludic processes) and artifacts (ludic objects). Some attempts to analyze the relationship between the process and the object have occasionally been done in terms of ‘ontology’ (Zagal 2005; Leino 2010; Gualeni 2012; Mosca 2014; Aarseth 2014, Karhulahti 2015; see Sageng et al 2012). Recognizing the tools and techniques of those so-called ontological approaches is a necessity for understanding the hierarchies, catalogues and frameworks that they provide.
The round table investigates what different ontologies can be considered most useful for different ludo-analytical questions. Are there differences between the existential statuses of virtual videogame worlds, tangible board game worlds, and the mundane? Can the experience of the player be used to explain the existence of the (video)game artifact? How do society, media, and paratexts relate to these existential issues?
The above questions relate to the definition of the ludic research subject (Juul 2005) and thus also to the organization of the discipline: the boundaries around games and videogames are, after all, the material that determines their cultural position(s).

The following scholars have agreed to participate the event: Pawel Grabarczyk (“Games Within Games: How to Properly Individuate Game Modes?”), Stefano Gualeni (“Augmented Ontologies and Games”), Jesper Juul: (“A Mobile Army of Ontologies”), Veli-Matti Karhulahti (“Videogame Geneontology”), Olli Leino (“Games as Played: a First-Person Ontology”), Ivan Mosca (“Socio-Ontological Tools for Game Analysis”), John Sageng (“Agential Properties and the Individuation of Game Objects”), and Jose Zagal: “Practical and Pragmatic Aspects of Ontologies and Games.”
OriginalsprogEngelsk
Publikationsdato15 maj 2015
StatusUdgivet - 15 maj 2015
BegivenhedDiGRA 2015: Diversity of Play - Leuphana University of Lüneburg, Lüneburg, Tyskland
Varighed: 14 maj 201517 maj 2015

Konference

KonferenceDiGRA 2015
LokationLeuphana University of Lüneburg
Land/OmrådeTyskland
ByLüneburg
Periode14/05/201517/05/2015

Kunstnerisk udviklingsvirksomhed (KUV)

  • Nej

Citationsformater