Design talk – robotlavet eller håndlavet?

    Aktivitet: Tale eller præsentation Foredrag og mundtlige bidrag

    Beskrivelse

    Den 4. oktober kl. 16.30 er der design talk med 3D print eksperterne, Flemming Tvede Hansen og Martin Tamke, på Statens Værksteder for Kunst, plan 4.

    Vi har inviteret keramiker og lektor ved Kunstakademiets Designskole, Flemming Tvede Hansen, som, sammen med lektor ved CITA (Center for IT og Arkitektur ved Kunstakademiets Arkitektskole), Martin Tamke, har foretaget en mængde researcharbejde omhandlende forholdet mellem klassiske keramiske teknikker og digitale teknologier. Med udgangspunkt i deres fælles projekt vil de vise eksempler på eksperimenter med tredimensional ornamentering som overformning ved hjælp af 3D print direkte i porcelæn med en 5-akslet robotarm. Den klassiske overformningsteknik er således blevet revurderet ved hjælp af ny teknologi. Derved har de bragt det digitale, ornamentale filigranarbejde ind i et dynamisk samspil med håndens udtryk.

    Kom og få et indblik i feltarbejdet og deltag i debatten; er det ok at udskifte håndens arbejde med en robot?

    The lecturer is presenting: The approach for the ceramic artist in this context based on the concept that the potential and complexity of a material can only be experienced through crafting, - and that this approach contributes to a particular way of developing form with a special attention to material and texture in the design product. The field of research deals with the interplay between ceramic material and digital technology, and is inspired by McCollough's (1996) idea concerning a close connection between the use of digital tools and craft practice. This is all about how hand and brain activities associated with digital technology can be analogous to practical activities where experiential and tacit knowledge (Polanyi, 1966, 2009) is involved. McCollough suggests that digital technology should be much more developed from the designer's perspective to use this tacit knowledge. Thus, the research is about the relationship between crafting materiality and digital representation, and how experiential knowledge of crafts rooted in ceramics can be transformed and utilized in the use of digital technologies. In the research, I see digital technology as a material in its own right that can be utilized for designing generative systems that can be explored interactively by the involvement of the body. Hand gestures, body movements or even the voice can form the basis for interaction with a digital responding system. Here, the material properties, rules and forces are not bound to natural laws, but the potential and complexity of the digital “material” is experienced on the same basis of experiential and tacit knowledge as the ceramic artist. Such generative systems can be utilized by the ceramic artist for capturing geometries that subsequently can be 3d printed directly in ceramics.
    Periode4 okt. 2016
    Sted for afholdelseStatens værksteder for kunst, Danmark

    Emneord

    • keramik
    • 3d printing
    • digital crafting
    • rapid manufacturing
    • Experiment
    • Kunsthåndværk